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Necromancer Pork (work in progress) - Zbrush Sculpt

This is the first model I made in Zbrush, applying the knowledge from using Mudbox and Maya was a good thing. Textures were made on Zbrush, baking normals on Substance Painter and renders were made on Substance Painter and Keyshot as well.

Now the next step is to animate de mesh on Cinema 4D, so, stay tuned.

Third and Final Version of the mesh(lowpoly with highpoly normals), ready to animate. Rendered in Iray.

Third and Final Version of the mesh(lowpoly with highpoly normals), ready to animate. Rendered in Iray.

First Version, getting used to the software.

First Version, getting used to the software.

Second Version. Rendered in Keyshot.

Second Version. Rendered in Keyshot.

Second Version. Rendered in Keyshot.

Second Version. Rendered in Keyshot.

Third and Final Version of the mesh(lowpoly with highpoly normals), ready to animate. Rendered in Iray.

Third and Final Version of the mesh(lowpoly with highpoly normals), ready to animate. Rendered in Iray.

Third and Final Version of the mesh(lowpoly with highpoly normals), ready to animate. Rendered in Iray.

Third and Final Version of the mesh(lowpoly with highpoly normals), ready to animate. Rendered in Iray.

Third and Final Version of the mesh(lowpoly with highpoly normals), ready to animate. Rendered in Iray.

Third and Final Version of the mesh(lowpoly with highpoly normals), ready to animate. Rendered in Iray.